Kosmic Kanga

Producer: Micromania
Memory required: 48K
Retail price: £5.95
Language: machine code
Author: Dominic Wood

Kosmic Kanga is an entirely novel game for the Spectrum by Dominic Wood who brought us Tutankhamun, Pengy and one of the best simple shoot em ups for the Stack Light Rifle, Invasion Force. All our reviewers agreed that this is not only a very original game, but also the best yet from Micromania.

At the outset, we must point out that there aren’t as many screens as were suggested in our competition earlier, the main reason being that in putting the original concept together as a completed program, Micromania felt that it was getting too unwieldy and spoiling the playability.


The basic object of the game is to guide Kanga home, back to his base on the Moon. This takes him through eleven different screens; the Airport, the Desert, a bonus screen, the Ocean, Atlantis, a bonus screen, the Beach, the Country, a bonus screen, the City and finally the Moon. Each of the main screens is actually a very large playing area since they scroll from right to left for quite some time. Before each screen starts there is a status panel informing you of the nature of the enemies ahead and the objects to be collected, played to the tune of Tie me Kangaroo Down Sport. The bonus screens are only a screen wide, but they are designed to scroll vertically and so are quite high in total playing area.

Kanga is controlled by his jumping. He can be moved left or right as far as the scrolling screen will allow, but there is considerable manoeuvring possible by making higher or lower jumps. Points are gained by collecting objects which may be on the ground, floating on clouds or on the backs of whales in the sea, they may be on the tops of tall buildings. Some objects are dangerous, like bombs, but the biggest danger comes from the various deadly objects which fly along with the screen scroll. For his protection, Kanga can do what Kangaroos have always done, hurl boxing gloves at his enemies. All the playing screens are shown in the excellent demo.



Control keys: N/M left/right, increase jump = A, decrease height = Z, remaining keys on bottom row to throw a glove
Joystick: Kempston, ZX 2, Protek, AGF
Keyboard play: responsive, one reviewer thought they were all a little low down the keyboard
Use of colour: very good
Graphics: very good and varied, quite large
Sound: good tune, nice effects, not continuous
Skill levels: 1
Lives: 4
Screens: 11 with much greater playing area
Originality: highly original
General rating: a new, lively and well implemented game, playable and addictive, good value for money, highly recommended.

Use of computer79%
Getting started93%
Addictive qualities88%
Value for money89%

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