Hyperaction

Producer: Silversoft
Memory required: 48K
Retail price: £5.95
Language: machine code
Author: Iain Hayward

Silversoft produced a highly successful oddity of a game in Worse Things Happen At Sea — a recent CRASH SMASH. Now they return to more traditional arcade pastures with Hyperaction — the name of the game is in the name of the game, a fast and furious compilation of ideas which have been put together in such a way that they transcend the individual ingredients.

If you want an identifying slot for Hyperaction, then it would be Pengo meets Pacman, a randomly generated series of mazes in which certain of the square blocks can be pushed or burned away so that ‘you’ can score points while avoiding the chasers. What is attractive about Hyperaction is that each maze is in effect a different game with changed game rules.

Sometimes, having collected the objects on screen (usually four), you may have to make your way to the centre of the screen and a flashing block to get to the next level, sometimes just completing the task like eating all the blue in Artic Jellyfish, is enough. Each screen has its own title like Snapper Trapper, Artic Jellyfish, The Hampton Nightmare, Return of the Jelli, and so on. One rule which is standard is that you must not push a block over a useful or collectible item, nor over a chaser, or you lose a life. This means you have no weapons and must survive on skill, speed and a good eye. Another point is the time limit for each screen, which affects your score and that all important hi-score overall. If it runs out completely then you lose another life.

Pushing the blocks around is simple enough using direction and fire. The blocks, unlike in a Pengo game, only move one square per push, so they can be used easily enough for tactical blocking. Should a block meet another block or the screen edge, then a further push will burn it away.

Screenshot

The first screen, ‘Snapper Trapper’

CRITICISM

COMMENTS

Control keys: Z/X left/right, O/K up/down, 0 to push
Joystick: Cursor, Kempston, Sinclair
Keyboard play: very responsive and good positions
Use of colour: excellent
Graphics: varied, large, smooth — very good
Sound: very good
Skill levels: 1
Lives: 5
Screens: many
General rating: highly addictive, an original mix of two older ideas that makes for a playable, hi-scoring game, and good value for money.

Use of computer77%
Graphics82%
Playability89%
Getting started80%
Addictive qualities91%
Value for money85%
Overall84%

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