CRASH - The Online Edition
— Issue 9 Contents|
Frank N. Stein
Memory required: 48K
Retail price: £5.95
Language: machine code
Elite is the new company name for what was Richard Wilcox Software, who produced Blue Thunder. Kokotoni Wilf is their first release under the new name and is set, according to Elite’s advertising, to match or best Jet Set Willy.
Kokotoni Wilf is the name of the hero in this multi-screened game with 63 locations, and you play Wilf himself. Legend has it that several hundred years ago in a province of Northern Europe there lived a Great Magician, who discovered that there had once existed a Dragon Amulet, fragments of which had been scattered throughout time. The Great Magician wanted to recover all the fragments, but by the time he had made the discovery, he was too old to undertake the mission himself. So he summoned his athletic protege, Kokotoni Wilf, gave him a pair of wings, and sent him off in search of the fragments. First of all, the Magician sent Wilf back more than 500 million years to a time when Dinosaurs roamed the earth.
The object of the game is to search for the various pieces of the amulet, which resemble glowing Stars of David, some 63 pieces, and then when all the pieces have been found and collected from one time zone, the Magician has enough strength to create a flashing timegate which Wilf must find and enter to get to the next time zone.
There are six time zones — 965BC, 1066, 1467, 1784, 1984 and 2001, and between 10 and 12 locations within each time zone, which are linked in a maze fashion. Each time zone has its own distinct graphics from the period. In the first there are dinosaurs, pterodactyls and saurians, etc. In 1066 there are Conquerors, long bows and warriors; alchemy makes an appearance next, followed by the Spanish main period. 1984 is represented by townscapes starting off with Trafalgar Square. And 2001, of course, is full of Moon stations, shuttles and space paraphernalia.
Wilf is controlled very simply by a left/right key and a flap wings key. He has no weapons, and must survive by avoiding the various obstacles and hazards which kill on contact. These tend to follow strict patterns of movement, left to right, up and down, travelling in a diamond shape and so on. As the time zones progress the amulet pieces are to be found in harder to reach spots. Exits from any location, which may be up, down or sideways, often lead into dead ends, or dangerous spots.
When Wilf has collected the fragments, he has to make his way back through the maze to a spot where the timegate will be flashing and run over it to enter the next zone. Elite are running a competition for the first 100 people to finish the game. On completion of the last screen a message is printed up telling the player why the Great Magician sent Wilf to recover all the pieces of the amulet, and it is this that Elite need to know for you to be a winner. The prize will be a free copy of their next game, the officially licenced version of the 20th Century Fox TV Series, ‘The Fall Guy’.
‘This is an odd game in that the further you get into the many different levels, the more playable and attractive it gets. Graphics on the first time zone are well drawn and move nicely, although there aren’t many to give the average games player much trouble. Further on in the game this changes. Pieces of the amulet require much more skill to collect until the point is reached where even one or two pixels can mean the difference in collecting part of the amulet or losing a life. Graphics and use of colour improve as higher time zones are reached. You look like something from the clouds with the nice flapping wings, and you move smoothly and fairly quickly (about JSW speed) across the screen. This game has a fair amount of content, although the main thing is seeing the many different screens. Overall, a progressive skill type game with plenty to see and to do — worthwhile buying.’
‘Yes, you are WILF! No ordinary Wilf but a very unordinary Wilf with wings! (Well, if you can have Wallies, why not Wilfs)? Elite seem keen to promote the comparison between Kokotoni Wilf and Jet Set Willy. Well it does have elements of JSW except that Willy jumps and Wilf flies. This does give a quite different feel to the game and it may be argued that strategical jumping is harder than floating around to collect things, but Elite have ensured that some of the amulet bits are very hard to get at indeed. Where it also resembles JSW a bit is in the way the time zones are like linked rooms of a maze complex, also that you have to ‘learn’ your way about each zone to avoid the nasties. I like the idea of having different time zones, because it means the graphics change with every screen and that adds to the addictivity. A good looking game, quite hard after the first screens, and very playable.’
‘Kokotoni Wilf is an excellent platform type game with maze overtones and lovely graphics. Wilf can fly (nice helicopter noise from his wings) and walk. He can also bang his head on the roof of a cave and get stuck in a crevice at the most awkward moments. The animation and design of the various hazards is very good. One thing you’re not told is that inanimate objects of certain colours kill you off if you bump into them — but I won’t say which as that would spoil the fun. It’s nice to be able to access all three of the first screens, because once you’ve mastered those you don’t want to have to keep wading through them again if you get killed off on a higher level. Overall, an enjoyable and addictive game I thought.’
Control keys: Z/X left/right, 0 to fly — screens 1 to 3 may be accessed by pressing the appropriate numerical key
Joystick: none, but control keys are best anyway
Keyboard play: very responsive, well laid out
Use of colour: excellent
Graphics: neatly detailed, varied, smooth pixel movement, generally very good
Sound: good flapping sound, overall a bit limited
General rating: a novel looking game which employs well tested routines to make it addictive in play.
|Use of computer||82%|
|Value for money||85%|