Producer: Hewson Consultants
Memory required: 48K
Retail price: £7.95
Language: machine code
Author: Steve Turner

‘Congratulations’, says the inlay, ‘You are now the proud owner of Avalon, the first in a new world of computer games, the Adventure Movie.’

It’s likely that in the next few months the words ADVENTURE MOVIE are going to become familiar. It hasn’t happened overnight, of course, there has been a slow progression towards the interactive adventure which uses arcade style graphics (starting perhaps with games like Atic Atac) and which progress is now accelerating. History will dictate who is first, but Hewson have certainly made a head start with Avalon.

The packaging is small video box style with a large inlay containing columns of apparently daunting text. In fact the game turns out to be one of those you can dive into immediately, but reading the instructions would serve a useful purpose as this is, primarily, an adventure and few things are instantly obvious. Also included is an explorer’s map of the Avalon complex and a protection entry code with very pale blue ink on slightly paler paper to make it hard for photocopiers. It asks you to type in three separate codes before accepting access.


Maroc pursued by goblin warriors

You play Maroc (the wizard) or rather his astral projection. There are sixteen ranks (skills) which are subdivided into eight stages, and at the start of a new game your status is the lowest, that of apprentice. Your advancement is gained by penetrating deeper into the dungeons and by collecting spells.

Maroc’s task, to put it simply, is to destroy the Lord of Chaos, who dwells in the deepest part of the dungeons protected by several types of horror. These include goblin warriors, who gang up on you and can only be avoided by running quickly through two rooms or down a tunnel; wraiths who throw fire balls at you after a while and tend to follow your progress by materialising through walls; guardians of chaos, and finally warlocks, who may be helpful and may not, depending on what you can offer them.

To help in this enormous task there are many spells and useful objects to be found, some are collected just by walking over them, but others may need the help of a servant (one of the early spells to be found), who can do the task for you. Movement itself is a spell, since Maroc is only an astral projection, and this is given to you at the start of the game. Collected spells are listed in a continuous scroll at the base of the screen and are selected by using the up-down control and fire. Some spells can be used simultaneously such as ‘move’ and ‘unseen’. A useful one is ‘freeze’, which stops time for a few moments and can let you get away from things like the goblin warriors. Here, an arcade skill comes in — the ability to get out of the freeze spell and into ‘move’ as fast as possible!

All the rooms have some doors which may be open, closed or locked. The locked ones obviously require keys. Closed ones are operated by taking Maroc to the door at the correct height and nudging it, moving back slightly to let it open before proceeding through it. They shut just as easily.

Because of its arcade overtones Avalon is reviewed here as an arcade game rather than by Derek Brewster but no doubt Derek will also have something to say on the subject at a later date.



Control keys: A to G = up, Z to V = down, B, N = left, M, SYM SHIFT = right, H, J, K, L = fire
Joystick: Kempston, Sinclair, AGF, Protek
Keyboard play: several options and positive response
Use of colour: borders very colourful, the playing area is quite simple and avoids messy attribute problems
Graphics: excellent 3D effect and well drawn and detailed characters
Sound: good start tune, otherwise useful sounds as warnings
Skill levels: not applicable
Lives: not applicable
Screens: over 200 rooms
General rating: excellent.

Use of computer89%
Getting started90%
Addictive qualities93%
Value for money90%

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