Producer: Creative Sparks
Memory required: 48K
Retail price: £6.95
Language: machine code
Author: Graham Johns

Delta Wing is a battle flight simulation, but unlike Digital Integration’s Fighter Pilot, your aircraft is a make believe — one a very high performance one at that. Creative Sparks have also created a game for two players with two computers and monitors for a very realistic fight. But the game is also playable with one player against the computer. The game includes various skill levels and provides numerous friendly and enemy bases as well as enemy fighters to battle with.


Taking off from a base

There are four skill levels — trainer, novice, pilot and ace. On the simplest level the enemy aircraft do not move, and on the other levels the player may select the number of enemy bases to be attacked — one bomb is allowed for each base.

Delta Wing has a double display — instruments plus map and instruments plus windscreen view. The instrument panel is very detailed including meters for altitude, vertical speed (most useful in landing), brake indicator (for use on the ground or in the air), thrust, fuel, airspeed, artificial horizon, flaps and undercarriage (up or down). For attack purposes there are also the vertical position locator (VPL) and radar. A compass is also supplied for general direction in conjunction with the map. The VPL shows the height of enemy aircraft relative to your height. The radar has a long and short range scan.

In addition to the instruments, the graphic display also shows the pilot’s knee and hand on the joystick. The view through the cockpit window shows sky and ground relative to attitude and all movements are reflected in the instrument panel’s artificial horizon which shows pitch angle and roll angle. Once in visual range, enemy bases and aircraft appear as wire frame objects moving fully in 3D. Your own bases are similar, but a different configuration of lines.

Similar representations appear on the map together with your present position and that of enemy bombers etc.

Refuelling and re-arming require landing near a friendly base. Although there are no runways in the game, landing must be carried out fully. Landing too far away from a base need not be fatal, as it is possible to taxi towards one on the ground.


Delta Wing’s map display — the red diamond is a destroyed enemy base

The packaging includes an excellent inlay with all instructions very simply laid out and with colour diagrams showing instrumentation and map display information.



Control keys: I/P left/right, W/Z up/down, N to fire. Additionally there are 10 function controls
Joystick: Sinclair, Kempston, Fuller, AGF, Protek
Keyboard play: extremely responsive
Use of colour: excellent
Graphics: excellent, fast detailed very good wire frame 3D
Sound: good tunes, not much during game for speed of graphics
Skill levels: 4 with 5 sub-levels
Lives: 3
Screens: 2
Special features: 2-player game networked via Interface 1
General rating: excellent.

Use of computer85%
Getting started90%
Addictive qualities89%
Value for money87%

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