Producer: Softstone
Memory required: 48K
Retail price: £5.95
Language: machine code
Author: Timothy Williams


The start screen on FARENHEIT 3000, and the first one where you discover how hard this game can be.

Timothy Williams is probably best known for his first commercial game Odyssey 1, which was reviewed in the very first issue of CRASH. That was produced by Perfection Software, now marketed by Softstone. Farenheit 3000 is set in a reactor, Dragon Reactor to be precise. What’s happened is that the reactor has gone critical and is about to ‘meltdown’. Visions of atomic bombs and mushroom clouds pass through the minds of the local residents. Luckily, the worst that could happen is an enormous radiation leakage that could wipe out half of the South Coast of England. The coast is in a panic, the ceramic coated Uranium Oxide core has reached Farenheit 3000! There is only one chance. You must locate and operate all the pressure valves in order to release the excess pressure and flood the core...

Farenheit 3000 is a 64 screen platform game along the lines of Jet Set Willy. The screens are linked vertically and horizontally, each one filled with a different combination of platforms. Anything flashing is lethal with radiation and kills on the spot, except single flashing character blocks which are the valves. Each room is also filled with radioactive hazards, creatures bouncing up and down and from side to side, which are instant death if touched. In some rooms, enormous pools of radioactive water must be jumped. You are provided with a pretty giant leap and an immunity to long drops as long as you do not hit anything lethal on the way down.

The screen display includes a title for each room in hallowed tradition, as well as telling you how many valves are yet to be done, and what the radiation level is. This latter, acts as a time limit for the game.



In the Dead Zone, and now the jumping skills are being honed to a fine pitch — or are they?



Control keys: Q/W left/right and SPACE to jump
Joystick: doesn’t need one
Keyboard play: very responsive, and simple to use
Use of colour: uneven, ranging from very good to definitely odd
Graphics: good, smooth, varied and detailed animation
Sound: nice tune and mild spot effects
Skill levels: 1
Lives: N/A — limited by radiation level
Screens: 64
General rating: a very good, hard game with its own features, good value for money.

Use of computer82%
Getting started79%
Addictive qualities79%
Value for money82%

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