(Trip to the Space War)

Producer: Incentive Software
Memory required: 48K
Retail price: £6.95
Language: machine code
Author: Tim Walter & Philip Taglione

Title screen

Here’s a new game on an old theme that should get the blood racing again! Away with the namby-pamby arcade/adventures! For zap-happy arcade freaks Incentive’s new Moon Cresta will revive the good old rainy days spent hurling ten penny pieces into the maw of a dedicated arcade machine. This is a loving (and official) recreation of the Nichibutsu arcade original, right down to the attract mode with a colourful title page and a message reading, ‘Moon Cresta — A trip to the Space War — Try it Now! — You can get a lot of Fun and Thrills!’ The major change between this, the first ever home computer version, and the original is the panel allowing you to select between the redefinable keyboard controls and joystick options.

Moon Cresta is a classic shoot em up set against a downward scrolling starscape. Your three lives arrive at once as a three-stage rocket which flies to the top and separates, leaving the nose stage to descend afterwards to the base of the screen ready to do battle. If you lose that life then the two remaining stages repeat the process leaving you with the middle stage to fight on. The first stage has a single-firing laser, the second and third stages each have dual-firing lasers. Your craft moves left and right along the base of the screen while the nine different attack waves try to destroy you. There are four waves consisting of blue then yellow aliens (which split into a smaller alien when shot) and a red then magenta wave of fighters before you are faced with a docking of the first stage with the second for bonus points. The bonus is based on the time taken to dock as the top craft slowly descends, wavering about and guided by the left/right control and fire to thrust.

This bonus sequence is then followed by five waves of dancing aliens which include diagonally opposed asteroids and white blobs that turn wrap around missiles if not destroyed in time. Depending on how well you are doing you can earn the right to fight with either two or three stages together as the speed of the aliens hots up. The full display area is used with score lines superimposed at the top.



Plunged into the depths of space on stage one screen one



Your second stage Moon Cresta threatened by the Red Hordes

Control keys: user definable, three needed
Joystick: hardly needed, but almost any via UDK
Keyboard play: very responsive
Use of colour: excellent
Graphics: extremely fast smooth and detailed
Sound: smashing
Skill levels: progressive difficulty
Lives: 3
Screens: nine attack waves plus docking sequence
General rating: excellent, playable, addictive and good value for shoot em up freaks.

Use of computer89%
Getting started89%
Addictive qualities90%
Value for money89%

Search for more information