CRASH - The Online Edition
— Issue 57 Contents|
• Attack of the mutant editors!
Brave (and very modest) hero that you are, you have been sent to rescue ten comrades being held in a genetics lab by nasty organic mutations (who, I must admit, look remarkably like our beloved Ed after a heavy evening getting as newt-happy).
Licensed from the Sega original, Alien Syndrome is an ichor- (alien for blood) spattered romp through a Gauntlet style ‘shoot first and ask questions later’ game, brought to you by Softek International’s new software label, Ace. And it is a surprisingly attractive conversion of the popular coin-op, which more than lives up to expectations.
You can choose to play Ricky or Mary, two veteran alien busters with a loathing for anything slimy. So alone, or with a friend’s help, you set about pulverising the bug-eyed hordes.
The time bomb set, your search begins. Your basic shot blaster is fairly effective, but doesn’t quite have the spatter effect required. Searching the complex reveals weapons bays, and touching them arms you with weapons to make Rambo proud. There are lasers, bombs, flame-throwers, fire balls, and a handy little device called an option.
Option is a small robot who follows you around and protects your rump — though care must be taken when in two-player mode because both players can kill each other, and the most annoying thing is to follow a player with an option blasting away at all and sundry.
Graphically Alien Syndrome is effective, with the daring duo (this game is best played with a friend, although my ‘friend’ Phil King kept shooting my character when I played doubles with him) rampaging around, trying to stop the ghastly (and I do mean that in the nicest sense) aliens from practising some (usually all) of their antisocial activities.
One thing that does put me off play a little is the slightly jerky screen scrolling, but once into the game, too much is happening to worry about this.
Once all ten hostages are freed (usually with much reference to the radar maps found scattered around the complex), you must make a beeline for the exit. You’re only given a short time to achieve this goal, so speed is of the essence.
Here you are faced with a large monster to be destroyed within a time limit, and as the weapon used to free your comrades is transferred to this screen, it’s best to collect the most powerful one available.
Once this is completed it’s onto the next meanie-filled screen to blast the heck out of those vile green refugees from a science fiction movie. Alien Syndrome is a very playable addition to the ageing ‘if it moves, blast it’ game. Nothing new, but what the hell, I like it.
MARK ... 90%
PHIL ... 90%
NICK ... 90%
Joysticks: Kempston, Sinclair, Cursor
Graphics: mostly monochromatic sprites, apart from the grotesque large aliens
Sound: limited to simple blasting effects
Options: simultaneous two-player option
General rating: all the gory gameplay from the coin-op has been maintained in this addictive conversion