CRASH - The Online Edition
— Issue 59 Contents|
• Bonfire night bonanza from the dreamers...
According to Mediagenic’s lawyers, R-Type is a highly original arcade action shoot-’em-up. CRASH readers may have a different opinion of this Irem Corporation licence, but, as is so often the case, game format takes a backseat to actual playability. The scenario for all this is of the peaceful-galaxy-being- invaded-by-hideous-aliens variety. Naturally a lone spaceship will have a better chance against the aliens than the galaxy’s massed fleets and as for the pilot.., well, thank you for volunteering. Very brave of you.
The latest spacefighter technology (I thought this was a peaceful place — Ed) is represented by the awesome R-9. A single-seat ship initially armed with just a standard R-type laser. While rather feeble in rapid fire mode, by holding down fire for a few seconds you can discharge a massive blue fireball which destroys virtually all in its path.
Further weaponry can be added to your ship by collecting the glowing orbs deposited by the remains of a large number of blasted aliens. Add-on weapons include missiles, a more powerful laser and a small remote craft which flings out bullets at an amazing rate. These are lost when you die, so some pretty nifty flying is needed to get far into the eight, multiloaded levels. Ranged against you are swarms of alien fighters to chase you around the screen, ground-based missile launchers setting a stream of rockets on your tail, and rapid- fire gun turrets. An almost equally formidable threat is provided by the scenery — collisions with which are lethal. Then, of course, there’s the end-of-level guardian which will take all the firepower you can muster to defeat it.
The guardians, like the rest of the game, look very good indeed. Attacking ships in particular are well-drawn and animated with some really good, bright colours. The ferocity of the aliens’ attacks might put some people off at the start, even Nick had problems finishing the first level, but don’t give up! Once you’ve had a bit of practise you can get some great thrills squeezing through amazingly small spaces with a horde of blood-thirsty aliens on your tail. Congratulations to Electric Dreams for retaining the frenetic, arcade feel and producing such a brilliant game.
MARK ... 91%
Producer: Electric Dreams
PHIL ... 93%
NICK ... 93%
Joysticks: Cursor, Kempston, Sinclair
Graphics: colour is used very liberally, but even the resulting clashes don’t spoil the detailed, fast-moving sprites
Sound: plenty of noisy effects during play
Options: definable keys
General rating: the frenzied action really sets pulses racing — a surprisingly good conversion of the classic coin-op