CRASH - The Online Edition
— Issue 62 Contents|
Incredible Shrinking Sphere
• Take on the professionals
Hi, I’m Martin Shaw, and I’m standing here looking sickeningly fit and healthy waiting to take you through the many gruelling courses that make up Run The Gauntlet. The challenge is divided into three events, each made up of three segments (picked at random on the +3) which can be Road Racing, Water Racing or The Hill assault course — all are separate loads. For the waterborne race there’s hovercraft, speed boats, jet skies, and inflatable boats. These all have their own handling characteristics and also their own particular race course. For the muddy track races there’s two-man buggies, one-man buggies, four-wheel bikes and amphibious six-wheeled vehicles. There are two courses for these machines. And as for the assault courses... I’m afraid you have to use your own legs for the two different layouts.
Four teams can take part in the challenge, three of which can be human while one is always a computer pacer. If more than one human is taking part, game segments are repeated to allow the additional player(s) to have a go as well.
The waterborne race is presented in overhead, smoothly-scrolling fashion. It looks easy but the characteristics of the vehicles are tricky, collisions with other vehicles or land leads to spins, and there’s some attractive explosions to throw you off course. Left/right controls direction and forward/reverse controls speed. A map shows your position and you obviously must stick to the course.
Similar controls and a mini-map insert are carried through to track racing. However, the view of the course is flickscreen and more angled. The map is useful to anticipate bends and hills, while explosions again prove to be a nasty hazard. Probably the most graphically attractive section this is also the most fun to play.
The toughest section, however, is The Hill. Here the view is again overhead and smooth-scrolling, but totally monochromatic one. The course includes muddy pits, slippery logs over water, nets and water cannons sweeping over the course to try and knock you over. Pressing left/right controls direction, fire and up makes you jump, while left/right with fire increases power (how fast you run). But if you fall In the water or mud you have to time left/right actions so that you establish a swaying rhythm to move forward.
The variety of events, and the assault course in particular, is suggestive of Combat School. In terms of graphics the new game is better in places, the race track is really good, but the water course is a bit primitive looking. My problem with the game, though, lay with the controls which really took some mastering, especially with all the different vehicles. This may add to the long term playability, but in the limited time we had to play the game it was frustrating. The multiload is also irritating unless you have a +3. Still there’s a heckuva lot of game here for your money and I’m certainly going to keep playing until I can go through the race track without crashing too much.
MARK ... 85%
PHIL ... 90%
NICK ... 92%
Joysticks: Cheetah Special, Cursor, Kempston, Sinclair
Graphics: mainly monochromatic, overhead view
Sound: good, continuous ingame theme
Options: up to three players, choice of country
General rating: an excellent Spectrum version of the adrenalin-pumping TV series