This is the third game in the Dan Dare saga, and whether Virgin are going to leave this as a trilogy will be interesting to see, because this offering is every bit as good as cass, its predecessors. The Mekon’s evil knows no bounds: in his attempt to take over the Earth he has carried out a series of cruel ‘Treenisation’ experiments. All have failed, leaving the unfortunate victims as twisted mutations of their former selves. What he needs is a human subject to experiment on, and that human is... of course Dan Dare.
Ol’ green bonce’s minions kidnap the good Colonel in his sleep, and Dan wakes up In a Scientific Satellite in orbit around Venus. Uttering ‘Never say die...’ he’s up and about before you can say ‘Mekon is Master of Mekonta’ and intent on escape. A ship stands ready to whisk him back to Earth. The only problem is it needs refuelling, and so braving the mutated creatures Dan, armed with a pulse rifle, scours the satellite’s levels for the 50lb of fuel he needs to escape. Travel between levels is via teleport.
As in R-Type the longer you hold down the fire button the larger the energy bolt Dan’s rifle kicks out. Ammo is limited, but can be picked up along with other weapons from a handy computer terminal in the store level. Depending on your power level, which increases with every alien shot, you can pick up ‘Nuke’ smart bombs, bouncing bombs, extra lives (to a maximum of four) and of of course extra ammo. Fuel can also be found for your jet pack (which needs constant replenishment), as well as for the escape ship. The Mekon and his clones are heavily in evidence, and Dan will need all the firepower and cunning he can muster to make his getaway.
The first two parts of the Dan Dare saga were excellent, and I’m glad to say the third is just as good. Colourful sprites abound, and with as near as damn it zero colour clash. The plot is as involved as before and the action is just as hot. Fans of Dan Dare, and count me in, should take a look at this game.
MARK — 92%