Before we kick off, a quick update on the Campaign For Mangram
To Get A Shiny New Desk. Just one measly financial contribution
this month: a 100 Dinar note (Yugoslavian dosh), thanks to John
Gallagher for that. Thanks also to Shirley, CRASH’s Dust Extraction
Executive (Cleaner — Ed) who attempted brightening up ye olde
tattye desk with a generous helping of Mr Sheen.
Onward, ever onward. Letter Of The Month — a good sensible one from
John Quinn who strikes home hard the piracy problem. For having a
bit of sense (I knew one of you must have) there’s a £40 software
voucher winging its way to you! You too could be a winner by
penning a great letter. The address is: NEWSFIELD, LLOYD
MANGRAM’S FORUM, CRASH.
After reading Karim
Portess’ letter in CRASH, issue 75, I feel I must put
forward the following points on piracy. Programmers spend months and months
writing a game, which is then published. Lots of people buy it but even more
Therefore, the publishers don’t make any profit and the price of the
games are put up to compensate the loss. This is probably why games which cost
£7.95 last year now cost £9.99. So all that pirates achieve by
stealing software is a price increase.
Consider this: Would you walk into a shop and pick up a game and leave
without paying for it? Probably not — it’s theft. Would you go to
your friend’s house and copy the latest mega game that he just bought?
... think about it.
Very well put John. But sadly, piracy already appears to have
affected the Spectrum scene badly. The amount of releases is way, way down this
year because people just aren’t buying enough Spectrum games for software
houses to cover the cost of production. This is especially true on original
games — these could completely disappear soon with just big name
licences, which always sell, appearing. To this end, CRASH has teamed up once
again with industry body ELSPA to run a series of anti-piracy ads.
I think that it was very nice of you to give Iestyn Morris the game which he was
looking for for ages — Scuba Dive. I also like the game from the
It was nice, wasn’t it? Well, truth be told I can’t
accept the praise. Scuba Dive was already lined up for the cassette
when lestyn’s letter arrived. The result now is endless letters pleading
for games which readers have lost — no more please!
I would like to know the password for Karyssia III. Because all it
said on the screen is Enter Password — What now?
Once again for those who missed it — honestly! It was
printed in the instructions — the password’s LOXA.
Please could you send me all the back issues of CRASH apart from issues
71, 72, 73 and 74 and all the back game thrills on tape. I really love CRASH a
No. But you can get hold of back issues (while stocks last!!)
through mail order for £1.70 per issue.
I am writing to tell you why I should win the star letter.
I read CRASH
I think Y*** S******* is crap
Same as S******* U***
I own a Speccy +2 (what a surprise)
Nicko is cool
I want to win 40 quid’s worth of software
I need new games
I’ll hold my Speccy hostage
I’ll beat up the Oli bug
I enclose 100 dinar
Bribery will get you everywhere. But anyone who beats up Oli
bugs is automatically disqualified from winning Letter Of The Month.
Be off with you, you young scamp!
First of all I would like to say how much I like CRASH’s new image
and the four free games (it’s wicked!). I now only buy CRASH
although I used to buy those two other magazines (not to be mentioned).
Only one flaw though, probably because you have just moved to new premises,
but all the letters were mixed up last month (CRASH 76, page 15). Never
mind though, it was quite good fun trying to un-tangle them.
Keep up the brilliant work and don’t worry, there is no competition
for a better Spectrum mag!!
Yes, yes — move to the new premises, etc, etc. Nothing at
all to do with me delivering the Forum way past deadline, resulting in
layout layabout Markie sticking it down at 3.00 am on a Sunday,
working by candle. Ahem.
Occasionally I pick up this waste of good trees that you call a magazine. I
wonder at the mentality of your readers, especially when I see my 11 year old
brother, who is glued to his +2 (which is surgically removed at
bedtime). He can’t seem to talk about anything else except computer
games, CRASH blah, blah, blah etc. He’s a real pain in the neck
and totally unsociable. Plus, all the games he likes are violent, containing
lethal weapons and killing people for points — not a good thing for
impressionable minds. Anyway, why are nearly all the characters that you move
about men? Surely women should get some representation in computer games? What
about ethnic minorites? I hope that your readers realise that they are falling
into the pit of materialism and that you are propagating ruling-class
A green, pacifist, feminist, semi marxist 18-year old who’s fed up with
PS. No offence intended
PPS. I like The Hobbit myself
PPS. This is written on recycled paper
Right ho, Babs (oh dear — Ed) you’ll be pleased to
hear that CodeBlasters is releasing Green Pacifist Feminist
Semi-Marxist Simulator soon (programmed by a lost Bengalian tribe camping
in the rain forests (they sound very lost — Ed)). Maybe not. On a serious
note, as much as CRASH would love to be 100% environmently friendly, the cost
of recycled paper is still prohibitive (and think of the chemicals that would
be needed to whiten and clean the paper to our requirements). And besides,
CRASH isn’t printed on paper from trees in the rain forests but from
quick-growing trees in Finland, — and currently more trees are
being replaced and grown there than are required for paper.
There is a lack of heroic female characters in games — though
Castle Master is an exception, giving you the option to play either a
male or female character, and there’s, erm, Aliens starring
Sigoumey Weaver and, erm, that’s about it really (Are there any more
female games? Send in your lists). Besides, I thought young ladies loved
playing with young, bronzed, muscley, heroic males dudes, in games that is.
I am wondering if you can help me, I have just bought a Spectrum +2. But
I have not got an operating manual (to help write progs etc) and would like to
know if anyone can help me, I’d be grateful if they did, considering
I’m in Germany and they don’t sell kit for the Spectrum over
Oh by the way I think this mag is Brill.
Anyone with a spare +2 manual,
bung it in the post to us and
we’ll forward it to Spike —
there’s a t-shirt in it for you!
And that wraps up this month — more of your effusive
thoughts next month!
Arcades news from The Sales Curve, best known for
converting The Ninja Warriors and Continental Circus for
Virgin. It’s launching its own software label called Storm
with one original title and three arcade licences. The original game is
SWIV! Take control of a helicopter or jeep and blast your way across
level after level of hostile terrain. Tanks, helicopters, jeeps, jets and huge
multi-part ’copters all want your hide (eek!). Expect to see
SWIV in October.
The first Storm arcade conversion, around September time, is
Saint Dragon. Taken from the Jaleco coin-op, you’re the
pilot of a futuristic spacecraft shaped like a giant dragon on a quest to
rescue a real fire-breathing reptile: six levels filled with alien uglies stand
between you and your pal, but fear not — there are heaps of power-ups to
enhance your weaponry. The other two coin-ops on the cards are Big
Run, a teeth jarring rally racing game and the seriously cute
Rodland. Here you play either Tam or Rit, two magic wand wielding
fairies who are sent on a very dangerous mission.
After programming CRASH Smash Hammerfist,
Watford based super team (or so they say) Vivid Image Design are well on
their way to completing Time Machine. Play the part of a white haired
professor who escapes brutal terrorists by going way back in history in his
time machine. He enters several time zones, in each of which he must help
evolution along its proper path. Shades of Back to the Future? Well,
it’s an arcade/strategy extravaganza and we’ll be bringing you a
preview in the next couple of months!
Watch out because Hagar’s about! Yes, that
part-time lunatic Viking from the popular press and full-time lager lout (how
does the Skol song go again..?) is soon to be unleashed on a Speccy near
you. Hagar the Horrible will be released in September, and the game
will follow the misadventures of this lovable rogue and all his motley friends.
Programmed by a German team called Kingsot, The Software Business will
be marketing Hagar the Horrible on these shores. Now what’s
Norse for ‘It’s your round’?
STARDOM FOR MOLE
After starring in several games for Gremlin, Monty
Mole is set for media heaven. Marketing Trademark Consultant, one of
London’s top character licensing companies, has taken our rodent pal
under its wing. The plan is to make Monty an established cartoon character
along with such greats as Mickey Mouse, Donald Duck, Pluto etc. But the
first step will be to produce Monty Mole merchandise, so expect to see Monty
Mole boxer shorts, toys, books, mugs and comics very soon.
Read all about it! Mark Caswell checks out the latest on the
THE X-MEN — GOD LOVES — MAN KILLS
Marvel, £5.50, One Off
Mutants — people gifted with unique Factor X in
their genetic make-up. Some use their powers for evil, others help mankind but
are shunned by ‘normal’ people — The X-Men: Colossus,
Wolverine, Cyclops, Storm, Ariel and Nightcrawler in this story. The
line up of the X-Men has changed many times over the years, keeping abreast of
the times, and they’re still one of the most popular Marvel teams
In this early 80s story The Purifiers, a fanatical religious group
lead by Reverend William Stryker, hunt down and kill mutants. Our band
of costumed vigilantes are prime targets, especially when Stryker kidnaps their
mentor Professor Xavier and brainwashes him into murdering his
God Loves — Man Kills is a classic tale of mankind’s
fear and loathing towards anything strange or different. You really do find
yourself cheering the mutants and booing the Purifiers, a graphic novel well
worth the asking price.
SILVER SURFER — THE ENSLAVERS
Marvel, £10.50, One Off
Marvel boss Stan Lee claims The Enslavers
took almost ten years to create! It’s very pricey, but full of glossy
colour pages with very natty hard cover — the sort of thing to ask for at
The Silver Surfer was once a mere mortal, Norrin Redd, who to
save his home planet from the omnipotent Galactus agreed to become a
metallic cosmic powered hero.
In The Enslavers a huge alien ship threatens Earth. The Silver
Surfer is plagued by nightmares where all his friends including his true love
Shalla-Bal have been enslaved. He soon discovers this is fact:
Earth’s heroes have fallen before the might of Mrrungo-Mo, ruler
of the space fortress. Can the Silver Surfer save mankind and more importantly
Shalla-Bal? Not bad, but ten years in the making?
STAR TREK ANNUAL
DC, £1.85, One Off
This slightly thicker version of the Star Trek monthly
comic is a tale co-written by George Takei (Mr Sulu in the
series). The crew of the Enterprise are summoned to problem planet
Datugad: For years it has produced Trimanium, artificial
substitute for the Dilithium Crystals used to power starships. Years of
exposure to the chemicals used in the process have turned the population into
walking time bombs sadly prone to spontaneous combustion.
The plan is to create a test tube colony away from the infected planet, but
a radical group on the planet’s surface want no part of this and take the
scientific team and its leader Dr Kohwangko hostage. Captain
Kirk and crew are powerless to help, but Mr Sulu goes rogue and heads to
the rescue: Ms Kohwangko is an old flame of his! The inevitable flashbacks of
the love story disrupt the story’s flow a little but the characters push
doggedly onwards. Worth a read.